Art and Science Projects by Richard Wages
ONGOING:
LIVE - Live Staging of Media Events
2006 - 2009, Research Project in the 6th Framework of the EU IST
The central idea of LIVE is to create novel intelligent content production methods and tools for interactive digital broadcasters to stage live media events such as the 2008 Olympic Games. For the professional user staging live media events means creating a nonlinear multi-stream video show in real-time, which changes due to the interests of the consumer (end user). To allow for that we have to set up an intelligent media framework and develop a knowledge and tool kit for an intelligent live content production process including dynamic human annotation and automated real-time annotation. LIVE Homepage
NOMADS Lab - Public Non-Profit Research Organisation
Member of the Board and Co-Founder (2003)
COMPLETED:
ICVS 2007 - Fourth International Conference on Virtual Storytelling | 07
2007, Member of the International Programme Committee

The story is the richest heritage of human civilisation. Since the times, when stories were told around campfires, the narrative process has been considerably developed and enriched: sounds and music have been added to complement the speech, while scenery and theatrical sets have recreated to enhanced the story environment. Actors, dancers and technicians have replaced the sole storyteller.
Virtual Storytelling | 07 aims to gather researchers from the scientific, artistic and industrial communities to demonstrate new methods and techniques, show the latest results, and to exchange concepts and ideas for the use of Virtual Reality technologies for creating, populating, rendering and interacting with stories, what ever their form be it theatre, movie, cartoon, advertisement, puppet show, multimedia work, video-games, artistic installation, tv, …
In particular, if possible, special sessions will be organized on:
ICVS 2007 December 5-7, 2007 - Saint Malo, France
GAMEON 2007 - Eighth Annual European GAMEON® Conference
2007, Member of the International Programme Committee
The aim of the eighth annual European GAMEON® Conference (GAMEON® '2007) on Simulation and AI in Computer Games, is to bring together researchers and games people in order to exchange ideas on programming and programming techniques, which will be beneficial to the gaming industry and academia. Secondly it aims to steer young people into this industry by providing how-to tutorials and giving them the opportunity to show their ideas and demos to the gaming industry. The conference will concentrate mostly on the programming of games, with special emphasis on simulation, AI and fuzzy sets, and physics related computer graphics. The three core tracks cover
while the other tracks cover peripheral technologies closely linked to games design, like 3-D scalability, facial and skeletal animation, 3D in-game animation etc, Mobile Gaming and Gaming Applications...
Next to that, all of this will be fused in the topic of computer game design in stand-alone and networked games. Software providers will be able to show their latest packages and give hand-on tutorials for the participants, while companies will also have the opportunity to seek new talent at this unique event. GAMEON 2007 November 20-22, Bologna, Italy
GAMEON-NA 2007 - Third Annual North American Game-On Conference
2007, Member of the International Programme Committee
The aim of the third annual North American Game-On Conference is to bring together academics, researchers and games people from North America and the rest of the world in order to exchange ideas on higher-level concepts that contribute to the field of computer gaming research. The conference will cover three core tracks (Games Development Methodology, Artificial Intelligence and Physics, Simulation/Graphical Simulation) as well as a number of peripheral tracks (Voice Interaction, Artistic Input to Game and Character Design, Storytelling and Natural Language Processing, Online Gaming, Serious Gaming, Games Consoles). GAMEON-NA 2007 September 10-12, 2007 - Gainesville, FL, USA
GAMEON ASIA'07 - First International Asian Conference on Simulation and AI in Computer Games
2007, Member of the International Programme Committee
The aim of the first annual Asian Game-On Conference on simulation and AI in Computer Games is to bring together researchers and games people from Asia and the rest of the world, in order to exchange ideas on feasible techniques and research findings, which will be beneficial to the gaming industry and academia. The conference will concentrate mostly on the programming of games, with special emphasis on simulation, AI and Computer Intelligence, and physics related computer graphics. Next to that, all of this will be fused in the topic of computer game design in stand-alone and networked games. Software providers will be able to show their latest packages and give hand-on tutorials for the participants. Companies will also have the opportunity to seek new talent at this event. GAMEON ASIA'07 Shiga, Japan
TIDSE 2006 - Third International Conference on Technologies for Interactive Digital Storytelling and Entertainment
2006, Member of the International Program Committee
TIDSE 2006 will bring together researchers, developers and practitioners working in the areas of computer sciences, human sciences, art and design and related areas. It will cover a wide range of story and entertainment related investigations, including authoring, user interfaces, games, dramaturgy, and applications. It will be a platform for communication and exchange of new ideas to improve Game Industries, Interactive Entertainment, Information Management, Web Technologies, Education & Training, Entertainment, Infotainment and Movie Industry. TIDSE 2006 Darmstadt, Germany
TIDSE 2006 will bring together researchers, developers and practitioners working in the areas of computer sciences, human sciences, art and design and related areas. It will cover a wide range of story and entertainment related investigations, including authoring, user interfaces, games, dramaturgy, and applications. It will be a platform for communication and exchange of new ideas to improve Game Industries, Interactive Entertainment, Information Management, Web Technologies, Education & Training, Entertainment, Infotainment and Movie Industry. TIDSE 2006 Darmstadt, Germany
ICVS 2005 - Third International Conference on Virtual Storytelling | 05
2005, Member of the International Program Committee
This international conference will gather researchers from the scientific, artistic and industrial communities to demonstrate new methods and techniques, show the latest results, and to exchange concepts and ideas for the use of Virtual Reality technologies for creating, populating, rendering and interacting with stories, what ever their form be it theatre, movie, cartoon, advertisement, puppet show, multimedia work, video-games... ICVS 2005 Strasbourg, France
This international conference will gather researchers from the scientific, artistic and industrial communities to demonstrate new methods and techniques, show the latest results, and to exchange concepts and ideas for the use of Virtual Reality technologies for creating, populating, rendering and interacting with stories, what ever their form be it theatre, movie, cartoon, advertisement, puppet show, multimedia work, video-games... ICVS 2005 Strasbourg, France
MECiTV - Media Collaboration for iTV
2002 - 2005, Research Project in the 5th Framework of the EU IST
Supported by the European Commission and the LMR, Institute at the Academy of Media Arts Cologne. Creation of the non-linear docu drama 'Vision Europe' with the help of a new Authoring Platform for iTV. [more..]
Supported by the European Commission and the LMR, Institute at the Academy of Media Arts Cologne. Creation of the non-linear docu drama 'Vision Europe' with the help of a new Authoring Platform for iTV. [more..]
alVRed - Nonlinear Dramaturgy in Virtual Environments
2001 - 2004, Research Project, Framework Programme: BMBF-VR/AR
Project Coordinator 2002-2004.
The goal of the alVRed project was to provide the tools and methods for the realisation of non-linear dramaturgy in VR environments. To achieve this goal we developed a rule type of VR specific dramaturgic principles and an easy-to-use VR authoring tool for the storyboarding and creation of non-linear scenarios and stories. [more..]
Project Coordinator 2002-2004.
The goal of the alVRed project was to provide the tools and methods for the realisation of non-linear dramaturgy in VR environments. To achieve this goal we developed a rule type of VR specific dramaturgic principles and an easy-to-use VR authoring tool for the storyboarding and creation of non-linear scenarios and stories. [more..]
