Richard Wages, Alexander Hornung
The Virtual Real-Time Dramaturge: Formalisation of Dramaturgic Principles
Abstract: Compared to classic media like movies or theatre interactive digital productions
in the field of entertainment computing like VR environments and computer games are typically
lacking sophistication in their dramaturgic arrangement. While hardware and network technologies
are rapidly gaining quality and speed we cannot observe remarkable improvements in the ability
of interactive productions and formats to create empathy. Classical dramaturgic methods for the
presentation of conflicts or dramatic situations frequently fail in interactive environments.
Often dramaturgy and interactivity are hence labelled as contradicting concepts. In this paper
we discuss important aspects of the implicit conflicts on different levels and propose new
approaches to solve them. In contrast to previous work, our goal is to facilitate the
understanding of dramaturgy in interactive, digital applications from a more general standpoint
as a presentation strategy rather than a 'grand unifying theory'. We clarify our arguments by
the description of a successful implementation.
