Richard Wages, Benno Grützmacher, Stefan Conrad
Learning from the Movie Industry: Adapting Production Processes for Storytelling in VR
Abstract: Any movie production needs a whole group of contributing authors and creative
artists from various fields. The same should obviously be true for the making of a compelling
VR scenario. Hence artists need to have direct access to the VR production process itself. In
the VR domain however artistic and computational challenges are usually still severely interwoven.
Thus nearly all of the (art) work is currently done by computer experts due to the unstructured
workflow and the lack of creative tools for authors. In this paper we present two novel tools
which we developed to adopt movie production procedures namely the VR Authoring Tool and the VR
Tuner. The first is a tool to create a non-linear screenplay and storyboard analogue to the beginning
of every movie production. The second tool, the VR Tuner, facilitates editing and post-production of
VR scenarios for the first time. We conclude with a brief descrip-tion of our experiences during a
first evaluation of the tools.
