Richard Wages, Stefan M. Grünvogel, Benno Grützmacher
How Realistic is Realism? Considerations on the Aesthetics of Computer Games
Abstract: One of the major goals in the development of virtual environments in recent
years has been to create more and more realistic scenery, characters and natural human
forms of interaction with the environment. We question this approach especially for the
domain of computer games for two main reasons. Firstly we argue the following: When the
absolute difference between reality and virtual environments decreases one would expect
the latter to become increasingly believable for a spectator. Paradoxically often the
opposite is true since the attention of the spectator gets drawn to the remaining
differences to a greater extent. Secondly we ask ourselves why of all things computer
games which are created for entertainment should be limited with real world constraints
and are not used to experience features that are only possible in virtual environments.
