Stefan M. Grünvogel, Stephan Schwichtenberg
Dynamic Character Animation
Abstract: For creating real-time animations of 3D characters we introduce
an animation engine for the dynamic creation of motions
with motion models. Each motion models represents a small
task like walk or wave and has its own set of parameters controlling
the specific characteristics of a motion. The style and
the characteristics of motion models can be changed in realtime.
For this purpose pre-produced animations are combined
and changed with clip operators. The animations of several
motion models can be combined to play different motion simultaneously.
To create the combined motions, the same clip
operators are used.
