Stefan M. Grünvogel, Stephan Schwichtenberg
Dynamic Character Animation
Abstract: For creating real-time animations of 3D characters we introduce an animation engine for the dynamic creation of motions with motion models. Each motion models represents a small task like walk or wave and has its own set of parameters controlling the specific characteristics of a motion. The style and the characteristics of motion models can be changed in realtime. For this purpose pre-produced animations are combined and changed with clip operators. The animations of several motion models can be combined to play different motion simultaneously. To create the combined motions, the same clip operators are used.